2007_3D錄影同步技術研發與應用-以蝙蝠高速飛翔解析_歐建居

出版年份:2007

研究生:歐建居

分類:碩士論文

題目:3D錄影同步技術研發與應用-以蝙蝠高速飛翔解析

摘要:
環顧地球村的大千3D立體世界,原物件得以經由應用人類研發的科技硬體設備,將它紀錄保存及再還原,遺憾的是大都將3D的原物件經紀錄保存後,當再次還原時卻是以平面的2D還原。
3D攝錄影技術無法以非交錯掃描方式攝製,只能採用於NTSC交錯式掃描方式進行攝錄,3D交錯式掃描對於靜態或慢速移動的被攝體,因為第一個1/60秒的單掃描,與第二個1/60秒的雙掃描對於靜態或慢速移動的被攝體位置落差不大,所以還能呈現約略似同&;#27497;的立體效果(錯覺),嚴格來說實際上:單雙掃描還是有1/60秒的時間落差(左右影像不同&;#27497;)。若以一般市售現成的3D立體攝錄影機來攝錄,對高速運動的被攝體在完成攝錄後,無法在播放時達到3D慢動作與停格的效果。
本3D錄影同步技術的研發成功,對高速運動的被攝體在完成攝錄影殺青後,在後製作經特殊技術加工後,影片在播放時可以達到『3D慢動作與停格仍具有100%的立體效果』。
【3D攝錄影與後製作的研發成功】,雖然是國內外首創,但是個人期望此項技術研發成功與發表有拋磚引玉之效,更期待日後有更新的【3D攝錄影同步技術】能廣泛應用於國計民生,為人類3D影視開創新視野,那才是【3D攝錄影同步技術的研發】的真正目的。

Abstract:
Following the state-of-the-art development of video technology and hardware, we can easily record every thing we see in the world and present the recorded images again. But so far the presentation is limited in the 2-dimensional media only.
3-dimensional filming can be taken by NTSC (National Television System Committee) Interlaced Scan technology only, but not available to the non-interlaced scan. In the case of 3D interlaced scan technology, the difference between the first 1/60 second of single scanning and the second 1/60 second double scanning of the object under filming is not really obvious. Therefore by this process, it can present a synchronized 3D effect. Theoretically there is 1/60 second difference between single and double scanning.
Recording the high speed motion object done by current 3D filming machines can not sustain its 3D effect in the slow motion and pause modes. Using 3D Synchronal Video Filming Technology and its post-production treatments, we can keep 3D effect even played with slow motion and paused frame.
This is the first successful case of 3D Synchronal Video Filming Technology in the world. It is just the beginning. The author expects to have further studies and researches of this experiment. It is hoped that such an innovative technology will be widely applied in every related field.

相關連結:https://hdl.handle.net/11296/fhsk79